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> After filling in the shapes black I altered the opacity of each layer so that the trees that were going to be the furthest away were at the lowest opacity and then gave each layer a gaussian blur to give the effect of fog, This was also to help the characters and main assets stand out clearer in contrast.
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> The atmosphere and tone was both inspired by the Brothers Grimm stories and the video game Limbo. I'm really happy with the outcome and for each scene I will alter the composition of the layers and re-arrange the trees to suit the different assets.
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